txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------
Hero

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------

Ability "DefaultShooting"
Ability "SteppenwolfTeleport"
Ability "DestroyModeKatana"
Ability "Aquaman_Deflect"
Ability "AddMaskWhenUnderWater" suppress
Ability "Double_Jump"
Ability "CombatDeflectSword"
Ability "Wall_Jump"
Ability "Twirl"
Ability "SuperFastSwim"
Ability "MinifigPhoneCameraBlack"
Ability "TechnoAccessAbility"
Ability "DianaTracking"
Ability "SecurityAccessHero"
Ability "AquamanIllumination"
Ability "HyperJumpVulko"
Ability "TransformToSteveMineCraftMV"



//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "Minecraft_Diamond_Sword" always_got away

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
bolt_type "SteveEgg_Bolt"

//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------
Ability "AudioReactionDataJokerVOX"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------
Ability "LP_Vulko_PunchHitOverrides"
vfxlevel_override "VFX_LP_Vulko"
vfxlevel_override "VFX_AM_EggHead" Extra_slot1
vfxlevel_override "VFX_BlueBettle" Extra_slot2

Ability "BlueBettle_PunchHitOverrides"
Ability "Bluebeetle_SlamOverrides"

//------------------------------------------------------------------------
// MISC
//------------------------------------------------------------------------
moving_icon_start
    //action " Icon_Idle_Heroic6"
	cameraOffset x 0.024 y 0.00 z -0.01
moving_icon_end

Ability "CharacterFileCharHeightAbility" ( OffsetX = 0.04, OffsetY = 0.00, OffsetZ = 0.0, CharHeight = 0.39, ZoomMultiplier = 1.25 )
Ability "CharInstToTextureSuppressIdle2"
Ability "CharInstToTextureSuppressIdle3"
Ability "CharInstToTextureSuppressIdle4"